Research Output 2013 2019

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Contribution to conference proceeding
2019

Cross-cultural differences in playing centipede-like games with surprising opponents

Ghosh, S., Verbrugge, R., de Weerd, H. & Heifetz, A., Jul 2019, Proceedings of The 41st Annual Meeting of the Cognitive Science Society. 7 p.

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Experiments

Putting the long-term into behavior change

de Weerd, H. & Degens, N., 2019, Games and learning alliance: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings. p. 71-81 11 p. (Lecture Notes in Computer Science; vol. 11385).

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Application programs
Sales
Industry
2016
20 Downloads (Pure)

New directions in cognitive educational game design

Bril, I., Degens, N. & Braad, E., 2016, Workshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference. Allison, C., Morgado, L., Pirker, J., Beck, D., Richter, J. & Gütl, C. (eds.). Graz: Verlag der Technischen Universität Graz, p. 106-117

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Open Access
File
2015
1 Downloads (Pure)

Keep on moving: designing physiotherapeutic exergames for multiple devices and exercises

Braad, E. & Degens, N., 2015, DiGRA '15 - Proceedings of the 2015 DiGRA International Conference: Think Design Play. Digital Games Research Association (DiGRA), 4 p.

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

2014
19 Downloads (Pure)

Pressure at play: measuring player approach and avoidance behaviour through the keyboard

van den Hoogen, W., Braad, E. & IJsselsteijn, W., Aug 2014, DiGRA '14 - Proceedings of the DIGRA 2014 International Conference. Digital Games Research Association (DiGRA), Vol. 8. 10 p.

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Open Access
File
53 Downloads (Pure)

What makes it work? Mapping effective game mechanics for health game user research

Folkerts, J., 2014, Proceedings of the Serious Games Conference 2014: Bridging communities, harnessing technologies and enriching lives. 9 p.

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Open Access
File
2013
57 Downloads (Pure)

Attributing design decisions in the evaluation of game-based health interventions

Braad, E., Folkerts, J. & Jonker, N., 2013, Games for Health: Proceedings of the 3rd european conference on gaming and playful interaction in health care. Schouten, B., Fedtke, S., Bekker, T., Schijven, M. & Gekker, A. (eds.). Wiesbaden: Springer Vieweg, p. 61-74

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

File