Research Output

2020

Designing for metacognition in game-based learning: a qualitative review

Braad, E., Degens, N. & IJsselsteijn, W., 1 Mar 2020, In : Translational issues in psychological science. 6, 1, p. 53-69

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
2019

Cross-cultural differences in playing centipede-like games with surprising opponents

Ghosh, S., Verbrugge, R., de Weerd, H. & Heifetz, A., Jul 2019, Proceedings of The 41st Annual Meeting of the Cognitive Science Society. 7 p.

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Cross-cultural differences in playing centipede-like games with surprising opponents

Ghosh, S., Verbrugge, R., de Weerd, H. & Heifetz, A., Jul 2019.

Research output: Contribution to conferencePosterAcademic

File
6 Downloads (Pure)

MeCo: a digital card game to enhance metacognitive awareness

Braad, E., Degens, N. & IJsselsteijn, W., 2 Oct 2019, (Accepted/In press). 9 p.

Research output: Contribution to conferencePaperAcademic

Open Access
File
11 Downloads (Pure)

Putting the long-term into behavior change

de Weerd, H. & Degens, N., 2019, Games and learning alliance: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings. p. 71-81 11 p. (Lecture Notes in Computer Science; vol. 11385).

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Towards a Framework for Metacognition in Game-Based Learning

Braad, E., Degens, N. & IJsselsteijn, W., 2 Oct 2019, (Accepted/In press).

Research output: Contribution to conferencePaperAcademic

Open Access
File
27 Downloads (Pure)

Training the use of theory of mind using artificial agents

Veltman, K., de Weerd, H. & Verbrugge, R., 1 Mar 2019, In : Journal on multimodal user interfaces. 13, 1, p. 3-18

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
2 Downloads (Pure)
2018

Adaptive computational thinking

Braad, E., Faber, H., Degens, N. & Wierdsma, M., 8 Feb 2018.

Research output: Contribution to conferencePosterProfessional

File
51 Downloads (Pure)

Design requirements for a BCSS on social skills for children with ASD.

Bril, I., Wartena, B., Degens, N., van het Veer, J. & Terlouw, G. T. B., 8 Feb 2018, (Unpublished).

Research output: Contribution to conferencePosterProfessional

1 Downloads (Pure)

Exploring design decisions in interactive narrative games for behaviour change: a case study

Bril, I., Degens, N. & Folkerts, J., 2018. 10 p.

Research output: Contribution to conferencePaperAcademic

3 Downloads (Pure)

Learn-to-learn: game-based learning for metacognition

Braad, E., 7 Aug 2018.

Research output: Contribution to conferencePaperAcademic

File
115 Downloads (Pure)

Leren om te leren met MetaCards

Braad, E., 28 Jun 2018.

Research output: Contribution to conferencePosterProfessional

File
41 Downloads (Pure)

SoVaTASS: Kennis vanuit meerdere perspectieven: Onderbouwing voor een serie digitale applicaties ter verrijking van een sociale vaardigheidstraining

Bril, I., Wartena, B., Degens, N., van 't Veer, J., Holterman, S. & Terlouw, G., 1 Jun 2018, (Unpublished) 50 p.

Research output: Book/ReportReportProfessional

File
40 Downloads (Pure)

Computational thinking en adaptieve technologie

Braad, E. & Faber, H., 1 Feb 2017, 7 p.

Research output: Other contributionOther research output

File
151 Downloads (Pure)

Do young adolescents enjoy long distance cycling to school? An exploratory research to understand attitudes and behavior in the Netherlands

Shokoohi, R., Weitkamp, G., Dijksterhuis, C. & de Jong, J., 15 Nov 2017, (Accepted/In press).

Research output: Contribution to conferenceAbstractOther research output

Eindrapportage Innovation Challenge

Braad, E., Faber, H., Degens, N. & Wierdsma, M., 30 Jun 2017

Research output: Other contributionOther research output

File
167 Downloads (Pure)

Socially smart software agents entice people to use higher-order theory of mind in the Mod game

Veltman, K., de Weerd, H. & Verbrugge, R., 2017.

Research output: Working paperProfessional

Socially smart software agents entice people to use higher-order theory of mind in the Mod game

Veltman, K., de Weerd, H. & Verbrugge, R., 8 Nov 2017.

Research output: Contribution to conferencePosterOther research output

File
15 Downloads (Pure)

Surf Innovation Challenge: adaptief leren met Lego

Braad, E. & Faber, H., 24 May 2017

Research output: Non-textual formWeb publication/siteOther research output

The origin of mimicry: deception or merely coincidence?

Wiggers, B. & de Weerd, H., 8 Nov 2017, (Accepted/In press). 15 p.

Research output: Contribution to conferencePaperOther research output

The serious game HearHere for elderly with age-related vision loss: effectively training the skill to use auditory information for navigation

Hartendorp, M., Braad, E., Van Sloten, J., Steyvers, F. & Pinkster, C., 29 Jun 2017. 1 p.

Research output: Contribution to conferenceAbstractOther research output

Open Access
File
20 Downloads (Pure)

TinkCT: Adaptive Comptuational Thinking Demo/Prototype

Braad, E. & Faber, H., 30 Jun 2017

Research output: Non-textual formSoftwareOther research output

Wat zeg je?! Serious games voor preventie arbeidsgerelateerde gehoorschade bij MBO'ers

van den Bosch, K. & Degens, N., 31 Jan 2017. 1 p.

Research output: Contribution to conferencePosterOther research output

3 Downloads (Pure)
2016

Applying formal design methods to serious game design: a case study

Bril, I. & Degens, N., 2016, p. 873-880.

Research output: Contribution to conferencePaperOther research output

Open Access
File
74 Downloads (Pure)

Ethical stewardship: designing serious games seriously

Sandovar, A., Braad, E., Söbke, H. & Streicher, A., Sep 2016, Entertainment computing and serious games. Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (eds.). Springer, p. 42-62 (Lecture notes in computer science; vol. 9970).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

File
213 Downloads (Pure)

Games for learning

Slussareff, M., Braad, E., Wilkinson, P. & Strååt, B., Sep 2016, Entertainment computing and serious games  . Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (eds.). Springer, p. 189-211 (Lecture notes in computer science; vol. 9970).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

File
154 Downloads (Pure)

New directions in cognitive educational game design

Bril, I., Degens, N. & Braad, E., 2016, Workshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference. Allison, C., Morgado, L., Pirker, J., Beck, D., Richter, J. & Gütl, C. (eds.). Graz: Verlag der Technischen Universität Graz, p. 106-117

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Open Access
File
30 Downloads (Pure)

Processes and models for serious game design and development

Braad, E., Žavcer, G. & Sandovar, A., Oct 2016, Entertainment computing and serious games. Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (eds.). Springer, p. 92-118 (Lecture notes in computer science; vol. 9970).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

File
320 Downloads (Pure)

The helpless and the masters: a subversive game for personal growth

Braad, E. & Degens, N., 14 Jul 2016.

Research output: Contribution to conferenceAbstractOther research output

Open Access

The influence of prior knowledge and viewing repertoire on learning from video

de Boer, J., Kommers, P. A. M., de Brock, B. & Tolboom, J., 1 Sep 2016, In : Education and information technologies. 21, 5, p. 1135-1151

Research output: Contribution to journalArticleAcademicpeer-review

2015

Applications and their Piloting

Alberts, G. (ed.), Willems, R. (ed.) & Peeger, S., Jan 2015, Best Practice Guide on User Empowerment Workshops for ICT. Wilhelmshaven: Jade University of Applied Sciences, p. 37-78

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

A three-dimensional model for educational game analysis & design

Degens, N., Bril, I. & Braad, E., 2015. 7 p.

Research output: Contribution to conferencePaperOther research output

Open Access
File
43 Downloads (Pure)

Exergaming voor kinderen met motorische beperkingen

Willems, R., Oct 2015. 1 p.

Research output: Contribution to conferencePosterOther research output

1 Downloads (Pure)

Game on! Lessons learned from joint development and production of health games

Leupen, H., Willems, R., Onyango, G. & Odongo, P., 2015, p. 82-83.

Research output: Contribution to conferenceAbstractOther research output

Open Access
File
49 Downloads (Pure)

Gaming voor vitaliteit

Kattenberg, S., Degens, N. & Folkerts, J., 2015. 1 p.

Research output: Contribution to conferencePosterOther research output

ICT4D (ICT for development)

Willems, R., Oct 2015. 1 p.

Research output: Contribution to conferencePosterOther research output

2 Downloads (Pure)

Keep on moving: designing physiotherapeutic exergames for multiple devices and exercises

Braad, E. & Degens, N., 2015, DiGRA '15 - Proceedings of the 2015 DiGRA International Conference: Think Design Play. Digital Games Research Association (DiGRA), 4 p.

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

1 Downloads (Pure)

Learning Experience of students: a new framework for individual differences?

de Boer, J., Jul 2015. 1 p.

Research output: Contribution to conferencePosterOther research output

Lectoraat User-Centered Design

de Jonge, M. & Degens, N., 2015. 1 p.

Research output: Contribution to conferencePosterOther research output

Reflection in educational games

Braad, E. & Degens, N., 2015. 1 p.

Research output: Contribution to conferencePosterOther research output

Spel tussen amusement en kunst: de verbeelding van cultuur in games

Folkerts, J., 2015, 165 p.

Research output: Ph.D. ThesisPhD Research internal, graduation external

Open Access
File
446 Downloads (Pure)

Three dimensions of effective educational game design

Degens, N., Bril, I. & Braad, E., 2015, (Submitted). 2 p.

Research output: Contribution to conferenceAbstractOther research output

1 Downloads (Pure)
2014

Creating a world for socio-cultural agents

Degens, N., Hofstede, G. J., Mc Breen, J., Beulens, A., Mascarenas, S., Ferreira, N. & Paiva, A., 12 Nov 2014, Emotion modeling: towards pragmatic computational models of affective processes. Bosse, T., Broekens, J., Dias, J. & van der Zwaan, J. (eds.). Springer International Publishing Switzerland, p. 27-43 (Lecture Notes in Computer Science ; vol. 8750).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

How to improve learning from video, using an eye tracker

de Boer, J., 2014, p. 313.

Research output: Contribution to conferenceAbstractOther research output

Open Access
File
1731 Downloads (Pure)

Pressure at play: measuring player approach and avoidance behaviour through the keyboard

van den Hoogen, W., Braad, E. & IJsselsteijn, W., Aug 2014, DiGRA '14 - Proceedings of the DIGRA 2014 International Conference. Digital Games Research Association (DiGRA), Vol. 8. 10 p.

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Open Access
File
29 Downloads (Pure)

The effect of story on player experience

Wattimena, D., 28 Apr 2014, Hanzehogeschool Groningen. 31 p.

Research output: Book/ReportReportProfessional

User experience & user-centered design: health games user research model

Folkerts, J., 2014. 1 p.

Research output: Contribution to conferencePosterOther research output

Open Access
File
29 Downloads (Pure)

User experience and user-centered design: multimedia design for cognition, affect & behaviour

van den Hoogen, W., Braad, E. & Degens, N., 2014. 1 p.

Research output: Contribution to conferencePosterOther research output

Open Access
File
41 Downloads (Pure)

What makes it work? Mapping effective game mechanics for health game user research

Folkerts, J., 2014, Proceedings of the Serious Games Conference 2014: Bridging communities, harnessing technologies and enriching lives. 9 p.

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Open Access
File
61 Downloads (Pure)