Research Output

2020

Designing for metacognition in game-based learning: a qualitative review

Braad, E., Degens, N. & IJsselsteijn, W., 1 Mar 2020, In : Translational issues in psychological science. 6, 1, p. 53-69 17 p.

Research output: Contribution to journalArticleAcademicpeer-review

Open Access

Mocht de corona-app er toch komen, stel ons, de eindgebruikers, dan centraal!

Degens, N., 12 May 2020, Spread the knowledge, not the virus: 22 inzichten over de impact van Corona op de maatschappij. Groningen: Aletta Jacobs School of Public Health, p. 56-60

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

Mocht de Corona-app er toch komen, stel ons, de eindgebruikers, dan centraal!

Degens, N., 12 May 2020

Research output: Non-textual formWeb publication/siteProfessional

Op naar een betrouwbare wereld!

Degens, N., 11 Mar 2020

Research output: Non-textual formWeb publication/siteProfessional

Training of ambulance nurses with virtual reality: finding the business case

Degens, N., Dijksterhuis, C., Prins, H., Oosting, B. & Hettinga, M., 23 Jun 2020, Health By Tech Book of Abstracts 2020.

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Using a digital interactive narrative as guided self-reflection for beginning nurses to encourage self-care

Bril, I., Degens, N., Fleer, J. & van Gemert-Pijnen, L., 11 Jun 2020, Abstract book of the postponed version of Supporting Health By Technology. Centre for eHealth & Wellbeing Research of the University of Twente, p. 21 1 p.

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Open Access
2019

Cross-cultural differences in playing centipede-like games with surprising opponents

Ghosh, S., Verbrugge, R., de Weerd, H. & Heifetz, A., Jul 2019, Proceedings of The 41st Annual Meeting of the Cognitive Science Society. 7 p.

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Cross-cultural differences in playing centipede-like games with surprising opponents

Ghosh, S., Verbrugge, R., de Weerd, H. & Heifetz, A., Jul 2019.

Research output: Contribution to conferencePosterAcademic

File
6 Downloads (Pure)

Fit for play: developing an adaptive exergame platform to motivate inactive children

Meijburg, H., Folkerts, J. & Degens, N., 3 Oct 2019, The proceedings of the 13th International Conference on Game Based Learning ECGBL 2019. Elbæk, L., Majgaard, G., Valente, A. & Khalid, S. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, p. 512-518

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Open Access
File
14 Downloads (Pure)

MeCo: a digital card game to enhance metacognitive awareness

Braad, E., Degens, N. & IJsselsteijn, W., 2 Oct 2019. 9 p.

Research output: Contribution to conferencePaperAcademic

Open Access
File
33 Downloads (Pure)

Putting the long-term into behavior change

de Weerd, H. & Degens, N., 2019, Games and learning alliance: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings. p. 71-81 11 p. (Lecture Notes in Computer Science; vol. 11385).

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Towards a Framework for Metacognition in Game-Based Learning

Braad, E., Degens, N. & IJsselsteijn, W., 2 Oct 2019.

Research output: Contribution to conferencePaperAcademic

Open Access
File
68 Downloads (Pure)

Training the use of theory of mind using artificial agents

Veltman, K., de Weerd, H. & Verbrugge, R., 1 Mar 2019, In : Journal on multimodal user interfaces. 13, 1, p. 3-18

Research output: Contribution to journalArticleAcademicpeer-review

Open Access
File
16 Downloads (Pure)
2018

Adaptive computational thinking

Braad, E., Faber, H., Degens, N. & Wierdsma, M., 8 Feb 2018.

Research output: Contribution to conferencePosterProfessional

File
58 Downloads (Pure)

Design requirements for a BCSS on social skills for children with ASD.

Bril, I., Wartena, B., Degens, N., van het Veer, J. & Terlouw, G. T. B., 8 Feb 2018, (Unpublished).

Research output: Contribution to conferencePosterProfessional

1 Downloads (Pure)

Exploring design decisions in interactive narrative games for behaviour change: a case study

Bril, I., Degens, N. & Folkerts, J., 2018. 10 p.

Research output: Contribution to conferencePaperAcademic

3 Downloads (Pure)

Learn-to-learn: game-based learning for metacognition

Braad, E., 7 Aug 2018.

Research output: Contribution to conferencePaperAcademic

File
143 Downloads (Pure)

Leren om te leren met MetaCards

Braad, E., 28 Jun 2018.

Research output: Contribution to conferencePosterProfessional

File
47 Downloads (Pure)

SoVaTASS: kennis vanuit meerdere perspectieven: onderbouwing voor een serie digitale applicaties ter verrijking van een sociale vaardigheidstraining

Bril, I., Wartena, B., Degens, N., van 't Veer, J., Holterman, S. & Terlouw, G., 1 Jun 2018, (Unpublished) 50 p.

Research output: Book/ReportReportProfessional

File
156 Downloads (Pure)

Computational thinking en adaptieve technologie

Braad, E. & Faber, H., 1 Feb 2017, 7 p.

Research output: Other contributionOther research output

File
207 Downloads (Pure)

Do young adolescents enjoy long distance cycling to school? An exploratory research to understand attitudes and behavior in the Netherlands

Shokoohi, R., Weitkamp, G., Dijksterhuis, C. & de Jong, J., 15 Nov 2017, (Accepted/In press).

Research output: Contribution to conferenceAbstractOther research output

Eindrapportage Innovation Challenge

Braad, E., Faber, H., Degens, N. & Wierdsma, M., 30 Jun 2017

Research output: Other contributionOther research output

File
176 Downloads (Pure)

Socially smart software agents entice people to use higher-order theory of mind in the Mod game

Veltman, K., de Weerd, H. & Verbrugge, R., 2017.

Research output: Working paperProfessional

Socially smart software agents entice people to use higher-order theory of mind in the Mod game

Veltman, K., de Weerd, H. & Verbrugge, R., 8 Nov 2017.

Research output: Contribution to conferencePosterOther research output

File
24 Downloads (Pure)

Surf Innovation Challenge: adaptief leren met Lego

Braad, E. & Faber, H., 24 May 2017

Research output: Non-textual formWeb publication/siteOther research output

The origin of mimicry: deception or merely coincidence?

Wiggers, B. & de Weerd, H., 8 Nov 2017, (Accepted/In press). 15 p.

Research output: Contribution to conferencePaperOther research output

The serious game HearHere for elderly with age-related vision loss: effectively training the skill to use auditory information for navigation

Hartendorp, M., Braad, E., Van Sloten, J., Steyvers, F. & Pinkster, C., 29 Jun 2017. 1 p.

Research output: Contribution to conferenceAbstractOther research output

Open Access
File
23 Downloads (Pure)

TinkCT: Adaptive Comptuational Thinking Demo/Prototype

Braad, E. & Faber, H., 30 Jun 2017

Research output: Non-textual formSoftwareOther research output

Wat zeg je?! Serious games voor preventie arbeidsgerelateerde gehoorschade bij MBO'ers

van den Bosch, K. & Degens, N., 31 Jan 2017. 1 p.

Research output: Contribution to conferencePosterOther research output

3 Downloads (Pure)
2016

Applying formal design methods to serious game design: a case study

Bril, I. & Degens, N., 2016, p. 873-880.

Research output: Contribution to conferencePaperOther research output

Open Access
File
88 Downloads (Pure)

Ethical stewardship: designing serious games seriously

Sandovar, A., Braad, E., Söbke, H. & Streicher, A., Sep 2016, Entertainment computing and serious games. Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (eds.). Springer, p. 42-62 (Lecture notes in computer science; vol. 9970).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

File
289 Downloads (Pure)

Games for learning

Slussareff, M., Braad, E., Wilkinson, P. & Strååt, B., Sep 2016, Entertainment computing and serious games  . Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (eds.). Springer, p. 189-211 (Lecture notes in computer science; vol. 9970).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

File
197 Downloads (Pure)

New directions in cognitive educational game design

Bril, I., Degens, N. & Braad, E., 2016, Workshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference. Allison, C., Morgado, L., Pirker, J., Beck, D., Richter, J. & Gütl, C. (eds.). Graz: Verlag der Technischen Universität Graz, p. 106-117

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Open Access
File
33 Downloads (Pure)

Processes and models for serious game design and development

Braad, E., Žavcer, G. & Sandovar, A., Oct 2016, Entertainment computing and serious games. Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (eds.). Springer, p. 92-118 (Lecture notes in computer science; vol. 9970).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

File
447 Downloads (Pure)

The helpless and the masters: a subversive game for personal growth

Braad, E. & Degens, N., 14 Jul 2016.

Research output: Contribution to conferenceAbstractOther research output

Open Access

The influence of prior knowledge and viewing repertoire on learning from video

de Boer, J., Kommers, P. A. M., de Brock, B. & Tolboom, J., 1 Sep 2016, In : Education and information technologies. 21, 5, p. 1135-1151

Research output: Contribution to journalArticleAcademicpeer-review

2015

Applications and their Piloting

Alberts, G. (ed.), Willems, R. (ed.) & Peeger, S., Jan 2015, Best Practice Guide on User Empowerment Workshops for ICT. Wilhelmshaven: Jade University of Applied Sciences, p. 37-78

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

A three-dimensional model for educational game analysis & design

Degens, N., Bril, I. & Braad, E., 2015. 7 p.

Research output: Contribution to conferencePaperOther research output

Open Access
File
60 Downloads (Pure)

Exergaming voor kinderen met motorische beperkingen

Willems, R., Oct 2015. 1 p.

Research output: Contribution to conferencePosterOther research output

1 Downloads (Pure)

Game on! Lessons learned from joint development and production of health games

Leupen, H., Willems, R., Onyango, G. & Odongo, P., 2015, p. 82-83.

Research output: Contribution to conferenceAbstractOther research output

Open Access
File
53 Downloads (Pure)

Gaming voor vitaliteit

Kattenberg, S., Degens, N. & Folkerts, J., 2015. 1 p.

Research output: Contribution to conferencePosterOther research output

ICT4D (ICT for development)

Willems, R., Oct 2015. 1 p.

Research output: Contribution to conferencePosterOther research output

2 Downloads (Pure)

Keep on moving: designing physiotherapeutic exergames for multiple devices and exercises

Braad, E. & Degens, N., 2015, DiGRA '15 - Proceedings of the 2015 DiGRA International Conference: Think Design Play. Digital Games Research Association (DiGRA), 4 p.

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

1 Downloads (Pure)

Learning Experience of students: a new framework for individual differences?

de Boer, J., Jul 2015. 1 p.

Research output: Contribution to conferencePosterOther research output

Lectoraat User-Centered Design

de Jonge, M. & Degens, N., 2015. 1 p.

Research output: Contribution to conferencePosterOther research output

Reflection in educational games

Braad, E. & Degens, N., 2015. 1 p.

Research output: Contribution to conferencePosterOther research output

Spel tussen amusement en kunst: de verbeelding van cultuur in games

Folkerts, J., 2015, 165 p.

Research output: Ph.D. ThesisPhD Research internal, graduation external

Open Access
File
523 Downloads (Pure)

Three dimensions of effective educational game design

Degens, N., Bril, I. & Braad, E., 2015, (Submitted). 2 p.

Research output: Contribution to conferenceAbstractOther research output

1 Downloads (Pure)
2014

Creating a world for socio-cultural agents

Degens, N., Hofstede, G. J., Mc Breen, J., Beulens, A., Mascarenas, S., Ferreira, N. & Paiva, A., 12 Nov 2014, Emotion modeling: towards pragmatic computational models of affective processes. Bosse, T., Broekens, J., Dias, J. & van der Zwaan, J. (eds.). Springer International Publishing, p. 27-43 (Lecture Notes in Computer Science ; vol. 8750).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review